Chapter 124: Heroine Destroying Outlaws
Maris was looking at a list. It was a list of all the outlaws who were wanted.
Yesterday, they had been trapped in a dimensional pocket, and the fight there had been tough for her. Fortunately, her power was of the creation type, allowing her to create anything she needed. She was able to generate many divine techniques to break through the dimensional pocket.
However, at that time, she was also worried about Lucan's safety. She knew Lucan was strong, but she couldn't help but worry and wished such a situation would never happen again.
That's why today, she went out to find who had attacked them and why. While she was searching for clues, she received a message from the spirit she had left with Lucan, informing her that Lucan had been attacked by some ruffians.
Worried, Maris immediately headed to where Lucan was, and she was stunned by the bloody mess he had created.
However, she was relieved that Lucan was safe, which was what mattered most. Although she didn't like how Lucan had broken their heads and arms, creating a gruesome scene, his safety was her priority, so it didn't matter much.
Seeing him safe, she decided to head back to find more clues about these attacks. But before that, she heard Lucan mention that Kerry was the one who orchestrated the attack.
So, Maris set out to find Kerry. Using her power to summon small spirits to investigate, she found Kerry. Then, she absorbed all of Kerry's memories, leaving Kerry as an empty shell.
After examining the memories, Maris realized that someone had placed a huge bounty on her and Lucan, which explained the recent attacks.
"I should destroy this entire bounty network and all the outlaws," Maris thought.
That's why, she have list of outlaws.
Outlaws were people that were wanted by kingdoms for crimes, but they are powerful that it's hard to catch them. Moreover some outlaws made group and force, some group are funded by some nobles wanting to do illegal things.
Maris looked at list and she saw that there four major outlaws bases, as long as she destroy these four bases, outlaws activity would stop.
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Base 1: The Blackwood Citadel
The first base was the Blackwood Citadel, hidden deep within a cursed forest. The citadel was a fortress made of dark, enchanted stone, immune to most attacks. Its leader was Mordain the Shadowmaster, a rogue outlaw who could manipulate shadows, turning them into lethal weapons or using them to move undetected. He was also master of Shade, who attacked Lucan before.
As Maris approached the citadel, the shadows tried to engulf her, but she created a radiant barrier of light that dispelled the darkness. Mordain appeared from the shadows, his form shifting and blending with the darkness around him. He attacked with shadowy tendrils, but Maris countered with beams of divine light, severing the shadows one by one.
Mordain, realizing his usual tricks wouldn't work, enveloped the entire citadel in darkness, making it impossible to see. But Maris, undeterred, created a radiant sun above her head, banishing the darkness and revealing Mordain's true form. With a swift motion, she unleashed a divine spear that pierced through his heart, turning him to dust.
The citadel crumbled as the shadows vanished, and Maris moved on to her next target.
Base 2: The Ironclad Bastion
The second base was the Ironclad Bastion, a fortress carved into the side of a mountain. It was guarded by a group of mercenaries and led by Bronn the Ironbreaker, a towering brute whose body was covered in impenetrable metal armor. Bronn had the power to manipulate metal, bending it to his will or transforming his body into a living weapon.
As Maris approached, Bronn activated the bastion's defenses, launching a barrage of metal spikes and molten steel. But Maris summoned a divine shield that absorbed the attacks, and she retaliated by creating a massive hammer of pure energy, slamming it into the fortress walls. The ground shook as Bronn emerged, his armor gleaming and his eyes filled with fury.
Bronn charged at Maris, his fists transforming into massive maces. Each strike could crush mountains, but Maris danced around him, her movements swift and precise. She summoned a swarm of golden chains that wrapped around Bronn, binding him in place. With a final surge of power, she shattered his armor with a single blow, reducing him to a pile of metal fragments.
The Ironclad Bastion collapsed, and Maris moved on.
Base 3: The Obsidian Tower
The third base was the Obsidian Tower, a towering spire of black crystal that rose high above the desert sands. It was ruled by Luci the Soulweaver, a sorceress who had mastered the dark arts of soul magic. Luci could manipulate the souls of the dead, using them to fuel her dark powers and unleash devastating attacks.
As Maris entered the tower, she was assaulted by wailing spirits, their ethereal forms trying to drag her into the abyss. But Maris summoned a divine wind that scattered the spirits, clearing her path. At the top of the tower, Luci awaited her, surrounded by a vortex of trapped souls.
Luci unleashed a torrent of dark energy, but Maris countered with a blast of holy fire that purified the souls around her. The two clashed in a battle of light and darkness, their powers shaking the very foundations of the tower. Luci summoned a massive soul beast, but Maris, with a wave of her hand, created a divine sword that cleaved the beast in two.
With Luci's power waning, Maris approached her, the divine sword glowing in her hand. Luci tried to retreat, but Maris struck her down, freeing the souls she had enslaved. The Obsidian Tower shattered.
Base 4: The Crimson Fortress
The final base was the Crimson Fortress, a blood-soaked stronghold located in a hidden valley. It was led by Azrael the Bloodlord, a vampiric warlord who could control blood, using it to heal himself, create deadly weapons, or even drain the life from his enemies. His fortress was filled with his loyal followers, all bloodthirsty and fanatical.
As Maris approached, the fortress seemed to come alive, the walls dripping with blood and the air thick with malice. Azrael, seated on a throne of bones, welcomed her with a sinister smile. He commanded the blood of his fallen enemies to rise, creating monstrous creatures that charged at Maris.
But Maris was ready. She created a barrier of pure light that incinerated the blood creatures on contact. Azrael, seeing his creations destroyed, launched himself at her, moving faster than the eye could see. He struck with blinding speed, but Maris countered every blow, her movements fluid and graceful.
Azrael tried to drain her life force, but Maris's divine power was too strong. With a burst of energy, she unleashed a wave of holy light that enveloped the entire fortress. Azrael screamed as the light burned him, his body disintegrating into ashes. The Crimson Fortress crumbled, the blood turning to dust as Maris stood victorious.
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With all four bases destroyed and their leaders defeated, the outlaw threat was eliminated.
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