Chapter 249: Splitting Jobs
Chapter 249: Splitting Jobs
In Minecraft, buildings can take a lot of effort to build, but are very easy to destroy. Chen Mo had also made changes to amend that.
Guilds can pick one or multiple plots of land to claim it as their own, they will have absolute complete control over all the plots in the areas. The guildmaster can accept and kick guild members freely, and only players with permissions are allowed to place or destroy blocks in the areas claimed by the guild.
The 'areas claimed by the guild' was more or less a territory, allowing them to feel the greater sense of belonging, as if the plot of land was their home. Nobody would destroy their home for no reason.
As the guilds grew (dependent on number of players, time, and area built), the area claimed by the guild will also become bigger and bigger. Two guilds cannot have claim over the same area, and if that happens they'll have to combine guilds to declare war.
Of course, players could destroy the buildings of other guilds, but they have to use special tools, and it would take a long time to destroy them.
At the same time, the guildmaster has the ability to save the state of the areas of the guild and can restore it with a cooldown.
This didn't exist in the original Minecraft, so there was still a risk involved in making an online version. Buildings in Minecraft were too easy to destroy after all, as many blocks could easily be mined.
However, Chen Mo hypothesised that with these rules in place, griefing should be reduced to a minimal.
Moreover, the core mechanic of online mode was freedom, meaning that the state of the world completely depended on what the players wanted. If most players had the intentions to destroy the world they played in, it most certainly would be in disarray.
If most players in the world wanted to build the most incredible city, of course they could band together and banish the ones trying to create chaos.
All Chen Mo had to do was make some balance changes.
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Players were going quite well so far.
Most guilds were progressing well in terms of building. There were quite a few that were good at that, and professional architects were getting quite a bit of attention.
After all, the houses built by the guild represented the guild, and the first impressions the guilds have on new players would strongly affect their ability to gather new players. It could be said that it's the main source of competition.
There were many guilds who were similar to professional builders in his previous life, creating a professional team with dozens of players to build all sorts of incredible buildings before securing them using their guild to allow others enjoy the view.
In 'Chen Mo's World', there were many whales who forked out a lot of money to buy blueprints. Unique and high quality buildings such as Stormwind City, Yellow Crane Tower, and Forbidden City were incredibly popular.
Of course, these buildings were also incredibly expensive. Buildings like Oriental Pearl TV Tower cost one hundred and eight RMB, but a building like Stormwind city was in the thousands.
Yet, people still bought them.
Even after buying them, they couldn't build them as they didn't have enough resources. These whales started poaching guilds with the incentive of them being rich as well having the blueprint to gather as many people as possible to complete the building.
To many of these whales, it was an incredibly interesting consumer experience as they could build the buildings in multiplayer mode and would even have their names on it, feeding their ego as hundreds or even thousands of players would see it.
At the same time, there were also players who focused on the tech tree.
It didn't take long before players got the hang of beginner mechanics such as building a crafting table using four plants, or crafting a stone axe using cobblestone and sticks, or cooking meat in the furnace.
And the more passionate players, especially big guilds that controlled a lot of resources, quickly discovered even more tech.
After taming horses, they could craft a carriage using wood.
They could also use various complicated ingredients and potions to craft a control core (living things), then gather a special crystal through mining to summon the crystal dragon.
They could even make cars, but that'd require even more ingredients, requiring control units (mechanical), fuel, reinforcement, switch module, tyres, etc...
Many of these required rare ores that spawned in the ground where there was a high chance of meeting terrible monsters.
If the players wanted to progress through the tech tree, they'd have to go through wood, stone, and metals step by step. After gathering metal tools, they'll equip everyone with metal weapons and armour in order to kill mobs and better gather resources.
This way, the equipment players had would be better and better, the players would also get better at killing mobs, which allowed them to gather more resources. This would help them create more high tech equipment, or even create a modern city.
It didn't take long before players had specialised roles within guilds.
Managers took on the role of distributing jobs, managing their expansion,
Architects researched buildings and were responsible for building.
Scientists looked deeper into the tech tree and focused on gathering
Warriors fought mobs and battled other players.
Miners gathered various resources.
Once everyone got their roles, the efficiency of the group increased dramatically. Moreover, there wasn't a difference in power in the game as players worked towards a common goal of building the better building.
These groups started posting their experiences on the forums, and soon the other groups also used the same strategy, resulting in most guilds following the same structure as they all headed towards a more proper, lawful direction.
There were many posts on the forum of players detailing their process of grinding or sharing some of the buildings they built.
Although there weren't many Minecraft players as of yet, the players who were playing were really passionate about the game. Most players were passionate about creating and liked sharing their experiences. As a result, the Minecraft forums were incredibly lively, perhaps even more so than some of the bigger games.
The players were shocked at how rich the gameplay was as they investigated the most optimal way to play the game.
Of course there was still some fighting.
There were posts from ones who didn't listen to instructions from their guild and got kicked from them. Sometimes other guilds would make posts yelling at one another after having some confrontation in game. There were quite a few of these posts and quite a lot of fighting.
Chen Mo didn't mind too much as long as it wasn't the game at fault. There was bound to be conflict with people, and it wasn't surprising for people to fight over things like these.
It's healthy to have some conflict once in a while anyways.
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