Chapter 32.5: Glossary
Chapter 32.5: Glossary
Elysion Online ~Dragonewt and Summoner~ Term Description
Game
Elysion Online: a new VRMMORPG, a game that is getting a lot of attention for its many player types, cute NPCs and good graphics. By regulation, students under high school age are required to play with high school age or older players. The game also prohibits resets for one reason or another. Takuto, who works part-time on the development of the game, got the hard-to-find first edition for free and started playing from day one.
GM: A term used to refer to the people on the game management side who provide user support, run official events, patrol the game and take measures against cheating. Takuto's boss, Koyanagi-san, now belongs to this group.
Job Title
Job title: A job title assigned to each player. There is no change in occupation due to resets. However, you can change your job title when you evolve it. In that case, the skills dedicated to the previous job will disappear and the normal skills will be inherited. There are two main types of jobs: combat jobs and production jobs.
Production jobs: These are people who make and sell items, weapons, armor, accessories and ingredients. Each job has its own specialization and is an important job that assists players in combat. They can also fight and gain experience by producing goods.
Combat: A job where you earn money by killing monsters. Most players will be able to acquire production skills in this profession.
Summoner: Also known as a summoner. A summoner can make a contract with a summoned monster or subspecies and summon it using summoning magic. This type of job is recommended for solo players and as such, is quite advantageous for long hours of exploration and situational fighting.
Warrior: Also known as a fighter. There are many types of weapons that can be used, such as swords, spears and axes. It is the easiest to use, with average status and can be customized in many ways.
Female Warrior: Also known as amazoness. The content is the same as that of a warrior.
Heavy Warrior: Also known as armor. It specializes in defense and attack and the recommended weapons include a large shield, large sword, axe, mallet, halberd and large spear.
Light Warrior: A profession that specializes in speed. They are equipped with one-handed swords and daggers. Light weapons are recommended since they lack strength.
Knight: Also known as a knight. It is superior to the warrior in attack and defense, but inferior to the warrior in speed. Basically equipped with a one-handed sword and shield. It can also be equipped with a spear and a large sword. One of the most orthodox professions.
Spearman: Also known as a lancer. They are equipped with spears, large spears, halberds, and other spear weapons. The overall status is a little lower than that of a warrior.
Fighter: Also known as a Warrior. They are equipped with gauntlets, fist, and other fighting weapons. They have better vitality, attack and speed than warriors, but lower defense.
Archer: Also known as archers. Archers are mainly equipped with bows and arrows, but can also equip light weapons such as daggers. Many of their skills are for long range.
Mage: A profession that specializes in magic. Equipped with a staff and other weapons. Uses a variety of magic to attack and provide support. Since magic has a chanting time, it is almost impossible to play solo and monsters often target you.
Thief: Also known as a thief. It is recommended to use light weapons such as daggers since they lack strength. You can get the ability to set traps as an occupation-specific skill. Therefore, they specialize in exploration and scouting.
Ninja: Like the thief, the ninja specializes in exploration and scouting. Light weapons are recommended. As a ninja, you should be equipped with kunai, ninja swords and shuriken. You have ninjutsu skills that are exclusive to your profession and you can attack with attributes like magic skills. This is a popular occupation because it can imitate a certain anime.
Cleric: Also known as a cleric. This is an occupation that specializes in recovery. The skill dedicated to this occupation is recovery magic. The amount of recovery is higher than that of light magic. Only light magic can be used as a magic skill, no other magic can be used.
Priest: Same as priest, but specializes in recovery. The skill dedicated to this profession is purification magic. It can heal abnormal conditions and is extremely powerful against demons and zombies. As with the cleric, only light magic can be acquired, no other magic can be acquired.
Beastmaster: Also known as a tamer. The skill dedicated to this occupation is taming. By taming monsters, you can turn them into your companions. Unlike summoners, you can get monsters only by using your skills, but you need to reduce the HP of monsters to the last possible moment to tame them.
Alchemist: Also known as alchemist. The skill dedicated to this profession is alchemy. However, this is a late-blooming type of occupation that requires a significant increase in alchemy skills in order to master. Alchemy is popular for its ability to imitate a certain anime, such as the ability to instantly create an iron wall or make a desired weapon.
Fisherman: Also known as a fisherman. Specializes in underwater combat. He uses nets and harpoons as weapons. They are said to be unrivaled in underwater combat.
Martial artist: An initial occupation that specializes in combat. His status is well balanced and he has a special skill to strengthen himself.
Diviner: Also known as a fortune teller. The occupation's special skill is divination. Depending on the result of the fortune-telling, it can have various effects. The scary thing about this profession is that it can have good or bad results.
Merchant: Also known as a merchant. A merchant is a person who buys and sells items. Basically, a merchant buys items from producers and sells them to players and NPCs to make money. A merchant can also fight. However, their stats are lower than those of combatants.
Blacksmith: Also known as a blacksmith. A blacksmith is a person who specializes in making and repairing weapons. Blacksmiths are still able to fight. However, the status is lower than that of a fighter.
Leatherworker: Also known as a leather worker. A leatherworker specializes in making and repairing leather armor and shoes. You can still fight as a leatherworker. However, the stats are lower than those of a fighter.
Farmer: Also known as a farmer. He specializes in growing vegetables and medicinal herbs. Can be called a farmer, but can still fight. However, the status is lower than that of a fighter.
Pharmacist: Also known as a healing buddha. They specialize in creating healing, buffing and debuffing items from herbs. It is possible to fight as a pharmacist. However, the stats are lower than those of combatants.
Woodworker: Also known as a woodworker. A woodworker is a person who specializes in making weapons, items and houses out of wood, such as bows and staffs. It is possible to fight as a woodworker. It's not as easy as it sounds.
Monster
Monster: An enemy character that appears in the game. Monsters are divided into summon monsters, tame monsters, common monsters and normal monsters. In this game, enemy characters are basically monsters, but monsters are not the only enemies.
Summon monster: Monsters that can be joined by a summoner.
Tame monster: Monsters that can be joined by a beastmaster
Common monster: Monsters that can be joined by both summoner and beastmaster.
Normal monster: Monsters that cannot be made companions.
Game System
Party: A group of players. The maximum party size is 6 players. Party composition is free.
Legion: A group formed by multiple parties. The maximum number of parties is five. The rate of monster appearances increases and experience values are distributed. The number of item drops is the same as in a normal party.
Friend: A friend. If you want to keep in touch with people other than your friends, you need to register in order to exchange mail with them. To register, use the friend code that is set for each player. When an email is sent to a player, a report will be sent through the info.
Mail: A means of communication between players. You can send mail to your friends or to specific people with your friend code.
Facility
Inn: A facility where players stay. This is necessary to log out safely and the price varies depending on the facilities and treatment. There is also a rip-off inn inside, so be careful. In addition to logging out, you can create items, eat, etc.
Library: A facility with lots of books. You can find detailed information on magic, black magic, maps, monsters, skills and more. However, you need to have the reading skill to read books and you can't read books unless you pass the reading requirements.
Food Stall: A facility for players who cannot own a store to conduct business.
Guild: The name of a large organization. If it is an organization of players, it will be called a clan. A player guild can have a minimum of 30 clans.
Adventurer's Guild: A guild dedicated to adventurers who take on guild quests, such as killing monsters. This is the first guild that most players sign up for. The higher the guild rank, the more difficult quests are released. It is also one of the largest guilds in the world and is closely connected to other countries.
Beastmaster Guild: A guild dedicated to summoners and beastmasters. Quests are all monster-related. Basically, there are no requests to kill monsters, but quests to kill monsters are issued in case of emergencies. Some of the larger guilds have facilities dedicated to summoners and beastmasters, where you can buy food and equipment.
Alchemy Guild: A guild dedicated to alchemists. Most of the quests are for the creation of items. The guild is built underground, which may give the impression of a secret organization, but it is not a shady guild. You can buy items created with alchemy skills.
Business Guild: A guild that handles business. If you want to open a stall or a store, you have to register with this guild. If you go bankrupt, your registration will be deleted from the guild. It is also the head of the production guilds. This guild is often the only guild in small villages and towns and inside you can buy tools, items and facilities necessary for production jobs. Along with the Adventurer's Guild, it is one of the largest guilds in the world.
Guild Card: An ID card that identifies you as a member of the guild. Without it, you can't use the guild. It also indicates the rank of the guild, and there are 16 ranks: white, black, gray, brown, blue, water, red, pink, green, yellow-green, yellow, orange, purple, copper, silver and gold.
Quest
Quests: Assignments issued by guilds, NPCs, or management. You can get rewards for completing them. Each quest has its own difficulty level, currently ranging from F- to S+.
Guild Quests: These are quests given by each guild. As you complete them, your guild rank will increase. The higher the difficulty level, the more experience you can gain to improve your guild rank.
Request quests: Assignments given by NPCs. There are different types of quests, such as normal quests and persistent quests. The player decides whether or not to accept them.
Special quests: Quests that occur after meeting special conditions. The player decides whether or not to accept them.
Urgent Quests: Quests that occur unexpectedly and meet special conditions. Players do not have the right to refuse these quests.
Event Quests: Quests that are issued by the administration. The difficulty level is set high and there are various types. The higher the difficulty, the higher the rewards.
Weapon
Weapon: Weapons have a set rarity, weight and durability value. The rarer the weapon, the more powerful it will be. If the player's strength is less than the weight of the weapon, it will have a negative effect on the agility and hit rate. The durability value will gradually decrease as the weapon is used and when it is gone, the weapon will break and become unusable. The durability can be restored by reforging with a blacksmith or by using alchemy skill.
One-handed sword: The most orthodox sword-shaped weapon. Mainly used by swordsmen, knights and warriors. The weight is standard and there is a wide range of martial arts techniques. Requires one-handed sword skill or higher level skill to use.
Dagger: A sword-shaped weapon that is smaller than a one-handed sword. Mainly used by thieves, hunters and ninjas. It weighs less and does less damage than a one-handed sword. However, it can be used in a small way and many of its martial arts techniques include continuous attacks. It requires dagger skill or higher level skill to use.
Large Sword: A sword-shaped weapon that is larger than a one-handed sword. Mainly used by heavy warriors. It weighs a lot and the attack speed is inevitably slow. However, the attack power is tremendous and many of the martial arts of the large sword skill are one-shot deadly. One-handed sword skill, large sword skill or higher skill in the future are required to use.
Dual Sword: A higher level skill of the one-handed sword skill. It allows you to equip two swords. However, the weight of both swords is applied. The two swords are excellent for both offense and defense and the martial arts skills are often a series of attacks. Requires the dual sword skill to use.
Shield: A weapon that specializes in defense. Mainly used by knights and warriors. While it specializes in preventing attacks, it can also repel attacks and create gaps. There are many martial arts techniques like this, but there are also thrusting techniques. However, they are incompatible with bludgeoning weapons and cannot be played. It requires the shield skill to use and can be equipped with a one-handed sword, club or mallet without the dual sword skill.
Club: A weapon for striking. Mainly used by bandits and thieves. Because it is a weapon for striking, it has a large number of large martial arts techniques and a large amount of weakness. On the other hand, it works well with shields and has the advantage of a large reduction in durability against the opponent's weapon.
Mallet: A bludgeoning weapon, also known as a hammer. Mainly used by blacksmiths. It is heavier than a club and has a higher attack power, but of course, the damage is greater. Many of the techniques are one-hit killers. It is the weapon with which the durability of the opponent's weapon is reduced the most.
Spear: A weapon for mid-range combat. Mainly equipped by spearmen. The basic weapon is a thrusting weapon, but there are many tricky techniques such as cleaving, swinging and throwing. If you throw it, you will lose the weapon, so be careful.
Bow: A weapon that consumes arrows for long-distance attacks. Although it costs a lot of arrows, it is one of the few long-distance attack methods that doesnt have as many flaws as magic. Once you get used to it, you can shoot arrows while moving. Also, when using techniques, you only need to use one arrow.
Staff: A weapon used exclusively by magicians. It can be used as a weapon to strike, but its primary use is for magic. The basic martial arts are magical martial arts. The magic of the staff's martial arts is non-attributive, so there is no advantage or disadvantage to its attributes. It's also a great way to make sure you don't get caught in the middle of the action.
Magic
Magic: A technique that uses magic power and mana found in the natural world to cause natural phenomena. It is also called attribute magic. There are two main types of magic: basic magic and compound magic.
Basic Magic: Wind, fire, earth, water, darkness and light, the six types of magic. It is named after the foundation of all magic.
Compound Magic: Lightning, blast, wood, ice and space-time, the five types of magic. Named for the fact that they are created by combining basic magic.
Special Magic: Magic created by monsters and subspecies. It is said to be impossible for humans to master.
Wind Magic: Magic with wind attributes. It has an advantage over water magic and a disadvantage over earth magic. It is the fastest and easiest of the basic magic to cast.
Fire Magic: Magic of the fire attribute. Fire magic is the fastest and easiest of the basic magic to cast. It has an advantage over earth magic and a disadvantage over water magic. The magic with the greatest firepower among the basic magic.
Earth Magic: Magic of the earth attribute. It has an advantage over wind magic and a disadvantage over fire magic. The magic that is most specialized in defense among the basic magic.
Water Magic: Magic of the water attribute. It has an advantage over fire magic and a disadvantage over wind magic. The most balanced offensive and defensive magic among the basic magic.
Light Magic: Magic of the light attribute. Magic that can be advantageous or disadvantageous to the dark attribute. Magic that mainly assists with recovery, etc.
Dark Magic: Magic of the dark attribute. Magic that can be advantageous or disadvantageous to the light attribute. The main purpose of this magic is to interfere with abnormal conditions.
Lightning Magic: Magic of the lightning attribute. It has an advantage against water and ice attributes and a disadvantage against earth and wood attributes. It has speed and firepower and is easy to use.
Explosion Magic: Magic of the explosion attribute. It is advantageous to earth and wood attributes and disadvantageous to water and ice attributes. It has the highest firepower of all compound magic. In return, it takes time for the magic to be activated and is easy to detect.
Wood Magic: Magic of the wood attribute. This magic has an advantage against wind and lightning and a disadvantage against fire and explosion. Magic that is strong in long term battle with poison and restraint. A very popular magic for farmers.
Ice Magic: Magic of the ice attribute. Magic that is advantageous to fire and explosion attributes and disadvantageous to wind and lightning attributes. There are many spells that interfere with the opponent's movement.
Space-time Magic: Space-time attribute magic. There is no advantage or disadvantage in attributes. It takes time to gain the ability to attack, but there is a lot of useful magic.
Black Magic
Black Magic: A technique that uses only magic power to cause phenomena that do not exist in the natural world. This includes alchemy and summoning magic.
Alchemy skill: A technique that uses alchemy skill and various materials to create or modify items. You can make medicines and magic stones and can quickly fix the durability of weapons. In the case of potions, however, the dignity is constant and special effects such as bonuses are lost. To restore the durability of a weapon, you will need the main material of the weapon. However, there are some items that can only be made from alchemy skills and these items are expensive. There is also the creation of magic stones, which is closely related to summoning magic.
Summoning Magic Skill: A skill exclusive to summoners. This is a technique that allows you to summon monsters or sub-races using magic stones. In the beginning, you can only summon once a day, but as your level increases, the number of times you can summon increases and you become able to use more advanced summoning magic.
Summoning Magic
Magic Stone: Can be made from stone by using the Magic Stone Creation alchemy skill. This is necessary for magic stone summon. Depending on the material, it can be used to create magic stones with different attributes. For some reason, trading them is prohibited.
Magic Stone Summon: A black magic technique that uses magic stones to summon monsters or sub-races. The summoning of a monster or sub-race is completely random and by using a magic stone with the right attributes as an ingredient, you can narrow down the monster or sub-race to be summoned. However, there is a chance of failure.
List Summon: Summons a list of summoned monsters or sub-species that have been successfully identified by identification skill using a magic stone. Only lower level monsters or lower level sub-races can be summoned with this method.
Sub-races: A generic term for humanoid monsters. How they are treated varies from country to country. Some countries treat them as monsters, while others treat them as humans with a will of their own. Because they look different from humans and have more powerful abilities than humans, human discrimination against them persists.
Skill
Skill: Skills that can be acquired by consuming skill points. The more you use them, the more they will grow and some of them will give you experience at the same time. There are also skills that change with growth and skills that are released under special conditions.
Skill Points: Points needed to acquire skills. Skill points can be obtained by leveling up, earning titles and clearing quests of high difficulty.
Bare-handed Skill: The first skill that all players acquire. It corrects bare-handed attacks such as punches.
Kicking Skill: This skill is used to acquire kicking martial arts. To unlock this skill, you must kick a monster. Consumes 1 skill point.
Appraisal Skill: Skill required to appraise items. It costs 1 skill point and allows you to know the details of the item. Without this skill, you can't see the item's information.
Mining skill: This skill is required to obtain ores from mining points in the field. Without this skill, you won't be able to recognize the mining points and you won't be able to get items. As your level increases, you will be able to mine in more difficult areas.
Dismantling Skill: This skill is required to get drop items from monsters. Skill points consumed are 1pt. Without this skill, you will not be able to dismantle monsters and if your dismantling knife level is too low, you may not be able to dismantle monsters. The drop rate increases as the level increases.
Identification Skill: A skill that allows you to learn more about a monster. Consumes 1 pt. However, skill scrolls can be obtained by liking the beastmaster guild clerk or guildmaster and can be obtained without points. You can see the monster's data based on the skill level and the player's level. The less you can see the monster's data, the bigger the level difference between the monsters.
Reading Skill: A skill required to read books. It costs 1 skill point, but you can get a skill scroll at the library counter for no points.
Cooking Skill: A skill that makes food taste better and adds buff effects. It costs 3 skill points and can be unlocked by cooking without fail. As the skill level increases, the taste of the food and the effects of the buffs increase.
Feeding Skill: A skill exclusive to summoners and beastmasters. A skill that allows you to feed a monster to make it your companion. The skill consumes 3 skill points and can only be released by feeding the monster with food and reaching a certain level of sensitivity. This is a very rare skill because it requires three things to be met: professional level cooking skills, being a summoner or beastmaster and being liked by the monster.
Fishing Skill: A skill that gives a correction to fishing. You must catch a fish to unlock it. The higher the skill level, the more times the fish will hit and the more rare the fish will be.
Blacksmithing Skill: A skill required to forge weapons. You can also restore the durability of your weapon by reforging it. Note that it can fail. As the skill increases, failures become less frequent and there are benefits such as an increase in additional effects and the addition of new effects.
Pharmacy Skill: This skill is necessary to make medicines. However, be aware that it can fail. As your skill level increases, failure becomes less frequent and the effects of the medicine increase.
Harvesting Skill: This skill is required to gather medicinal herbs in the field. It costs 1 skill point and allows you to view your harvesting points. Unlike mining and logging, you don't need any tools to get items.
Woodworking Skill: This skill is required to make wooden weapons and items. However, be aware that you may fail. As the skill increases, failure becomes less common and there are benefits such as increased additional effects and new abilities.
Logging Skill: This skill is required to cut down trees. In fact, trees have a set durability value and while it is possible to cut down trees with normal attacks, it is not efficient unless you have a lot of strength. In the case of highly rare trees, a heavy warrior can attack them for a whole day and still not be able to cut them down. This is why it is considered a necessary skill to cut down trees.
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