Chapter 60 Changing Occupation
Chapter 60 Changing Occupation
'You have successfully advanced to become a middle-level professional!'
'You have become the Watchman of Dawn!'
'You have raised to level 40 with five-dimensional attributes increasing by 1 point each (including charm). You will receive 4 free attribute points and 4 free attribute points from two Legendary secret books.'
'Since you are a middle-level professional, the four-dimensional attributes will add 10 each respectively.'
'Since you have Elf blood, your charm will increase by 10 points.'
'As you have become a middle-level professional, you have awoken a new endowment, Power of Thunder!'
William narrowed his eyes, grinning from ear to ear…
And there was something even more critical!
'Your battle energy skill and meditation secret books have broken through the upper limit of level 15, and can reach level 30 at most!'
'You have broken through the skill limit of level 7 and you can go up to level 15 at most.'
"From level 15, there will be 4 more free attribute points for every level up. This is the advantage of the Legendary battle energy skill and meditation secret book, which have brought me great attribute advantages in the early stage, but I've also reached the limit of getting free attributes." William laughed.
For players and NPCs, if one had dual professions, other than the 4 free attribute points on each level up when the two high-level secret books were added together, there would be an extra one free attribute point added for every level raised.
When two Grandmaster secret books were added together, there would be two extra free attribute points added for every level raised and one extra point for just one secret book.
An Epic secret book could add one point, but two Epic secret books could add 3 free attribute points.
Of course, this was limited to players with dual combat professions.
As for life profession?
It could increase attribute points naturally, and by quite a few points. For example, if you chose a blacksmith, the biceps that forged iron would become thicker and its strength would rise naturally.
And that when there was no breakthrough. The breakthrough of a blacksmith profession could bring a lot of free attribute points and fixed strength attributes, but the free attribute points would not be as many as combat professions.
With the continuous breakthrough of a sub profession, the added attributes were equal to two Grandmaster secret books, which made the players who had not selected a sub profession to have no complaints. Although the sub profession only added certain attributes and had fewer free attribute points, it was not bad to choose a suitable sub profession and develop a certain attribute alone.
So the players' attributes would not be low. The only thing they could not compare with NPCs was that they had no bloodline bonus, and it was hard to get a special endowment.
William added eight attribute points to strength and agility respectively and used his extra experience to raise both battle energy and meditation secret book to level 20 each!
Other skills and a new skill were raised to level 9. As he had no more experience, the two new skills could only be raised to level 3.
Alec, who was beside William, could feel William's aura rising and his power was like that of a roller coaster. He had raised level by killing a group of mermen, his strength was increasing and his aura was almost catching up with him…
Alec knew that this was his Lord, if he wasn't, he would have wanted to pull William's clothes apart and have a good touch. Was he his handsome leader?
William's strength now had changed completely. The terrifying four-dimensional attributes of the Legendary Boss appeared.
William Blackleaf
Race: Half-Elfin
Occupation: Watchman of Dawn
Bloodline Potential: Legendary (Level 40 Base Attribute +40%) (Upper limit of level 100)
Endowment: Handsome (Passive)…
Endowment: Middle-leveled life, every physical strength was equivalent to 40 health points.
Endowment: Middle-leveled magic, every intelligence point was equivalent to 1.2 magic attack power
Endowment: Power of Thunder. You have 10% thunder attribute attack power and 10% thunder resistance (new)
Level: 40
Experience: (234/123240)
Age: 16
Health: 6200+1500+1200 (+600)
Stamina: 2680+800 (+200)
Basic attributes are as follows:
Power: 200+25+18 (+10+15)
Physical Strength: 78+25+18 (+15+19)
Agility: 215+25+18 (+12)
Intelligence: 40+5 (+5)
(Those in brackets belong to equipment plus bonus, those outside the brackets belonged to battle energy and magic secret book plus bonus. Equipment bonus cannot bring about bloodline plus bonus.)
(The sum of all attributes of physical strength = health points. The + sign behind the health points is the bloodline bonus from the battle energy, meditation secret books, and equipment.
(Four-dimensional data belongs to normal attributes and is not included in the bloodline bonus.)
Special attributes are as follows:
Charm: 93+9
Luck: 3
Holy Dawn Battle Energy
Level: Legendary
Attribute: Thunder
Level: Lv 20 (0/57300 experience)
Battle Energy Points: 2300/2300 Points
Recovery Speed: 80 points per second
The special effects and skills activated are as follows:
Special Effect: Any battle energy skill will be increased by 18% with 130 points of thunder attribute damage.
Special Effect: Power +25, physical strength +25, agility +25, intelligence +18
Special Effect: Health +1500
Special Effect: Stamina +800
Battle Energy Shield: The surface of the body can generate a battle energy shield with equivalent battle energy. It consumes 70 battle energy points per second and the basic defense is 380. If the attack power exceeds twice the defense, it can break the shield.
After the shield disappears, it can be activated again in 5 seconds.
Special Effect: When you activate the battle energy shield, the special effect of secret book attributes x2 and increase the speed of movement by 25% (new)
Special Effect: When the enemy attacks the shield, it is easy to trigger the thunder reflection and cause the enemy to receive negative buff (new)
Light of Dawn: On some battle energy skill, it can increase 50% of battle energy, increase the attack power to 250% and increase 230 points of thunder damage, but the cooldown is 23 minutes.
Blessing of Elf God (Passive)
Level: Lv 9
Skill Attribute: Power of Long-Range Attack Damage increase by 21%, no consumption, no cooldown.
Lv 3 Special Effect: Increase true damage by 100 points.
Lv 9 Special Effect: Long-range skill has 20% of penetrating through armors.
Fatal Shot
Level: Lv 9
Skill Attribute: Ability to shoot three arrows in succession. If all arrows hit the enemy, the first arrow will cause x180% damage, the second arrow x210% damage and the third arrow x240%.
There is a chance of causing bleeding.
Cooldown: 5 seconds
Consumption: 190 battle points
Lv 3 Special Effect: When all 3 arrows hit the head, the third arrow will surely cause 190% critical damage to the enemy. (Special Effect Cooldown: 25 seconds.)
Lv 9 Special Effect: If all the arrows from Fatal Shot hit the enemy, 50% of battle energy will be returned.
Battle Energy Cut
Level: Lv 9
Skill Attribute: Ability to swing a sword forward and if it hits an enemy, it will cause x210% damage. There is a chance of causing bleeding.
Cooldown: 2 seconds
Consumption: 100 points of battle energy
Lv 3 Special Effect: The blade energy can repel and tear, depending on the strength and power of the enemy.
Lv 9 Special Effect: The blade energy has 10% of armor breaking effect.
Thunder Slash (new)
Level: Lv 9
Skill Attribute: Each time you consume 80 battle energy points, you can wield a thunder sword energy. You can consume 480 battle energy at most and can wield 6 sword energy in a row. Each hit can cause x180% damage to the enemy.
Cooldown: 30 seconds
Consumption: 80~480 battle energy points
Lv 3 Special Effect: Hit the enemy three times in a row, it will trigger 1~3 seconds of body paralysis.
Lv 9 Special Effect: Hit the enemy six times in a row, it will trigger 3~5 seconds of body paralysis.
Saint Soul Magic.
Level: Legendary
Level: Lv 20 (0/57300)
Magic: 2300 points
Recovery Speed: 80 points/second
Special Effect: All of your magic resistance is increased by 3%.
Special Effect: Power +18, physical strength +18, agility +18, intelligence +32
Special Effect: Health +1200
Special Effect: Magical attack power increases by 18% and there will be 130 points of soul attribute damage.
Life Sacrifice: Towards weak enemies with health lower than 10%, you can do Soul Extraction and increase your health points by 30%.
Distance: Within 7 meters
Cooldown: 2.5 minutes
Blessing of the Holy Spirit: A Holy Spirit will gather in your body. There will be a certain chance the Holy Spirit will block and counterattack in every close-range attack of the enemy.
Consumption: None
Cooldown: None
Saint Soul Mage skill tree.
Soul Control
Level: Lv 9
Skill Attribute: You can control weak enemies with health lower than 19%.
After controlling them, that enemy's health will recover up to 64%.
Consumption: 70 magic points.
Usage speed: Immediate
Cooldown: None
Level 3 Special Effects: Increase the control rate if enemies with Grandmaster blood by 3%.
Level 9 Special Effects: Increase the control rate if enemies with Epic blood by 1%.
Restriction: You can only control two people.
Restriction: The higher the bloodline potential, the higher the chances of failure. With every level the enemy has higher than yours, it will increase the failure rate even more.
Restriction: If you managed to turn an enemy into a slave successfully, you would have to use Soul Control once every day to strengthen its hold. If not, it will increase the betrayal rate. After being a slave for a long time, it can form into a permanent Soul Mark.
Soul Touch.
Level: Lv 9
Skill attribute: A pair of soul hands will emerge from the ground suddenly and grab your opponent, binding them down for 9 seconds.
Weakness: The higher the bloodline potential, the higher the chances of failure.
Distance: Within 17 meters
Consumes: 70 magic points
Cooldown: 18 seconds
Level 3 Special Effect: After failure to imprison the enemy, there is a 37% chance that the enemy will generate fear, escape and other negative buffs.
Level 9 Special Effect: Two pairs of soul hands can appear at the same time to imprison two enemies.
Soul Shock Wave
Level: Lv 9
Skill Attribute: With you as the center, a soul shock wave will be created, causing 350+(270%x Intelligence) damage to enemies within a 12-meter range and activate a fallback effect of up to 6-8 meters. There is also a 37% chance of causing giddiness for 5 seconds.
Consumes: 90 magic points
Cooldown: 1.5 minutes
Level 3 Special Effect: After using the skill, it will increase your movement speed by 36% for 36 seconds.
Level 9 Special Effect: After using the skill, a 1000 magic points shield will be generated. It has no defense and will disappear in 3 seconds.
Hand of Soul (new)
Level: Lv 3
Skill Attribute: A Hand of Soul can pull, attack, touch and do other movements and is 40 times the size of your hand. When it is not attacking, it can pull an inanimate body, which will consume a certain amount of magic points and determine if you can pull or push according to the size of the object.
When choosing to attack, it will cause 180+ (130%x intelligence) of soul damage, and judge whether to pull or repel according to the physical strength and power of the enemy.
Cooldown: 25 seconds
Consumption: 30~80 magic points per second
Skill Range: 0~10 meters
Level 3 Special Effect: Being held in Hand of Soul will cause fear buff that lasts for 30 seconds.
Saint Spirit skill tree
Saint Spirit Enchantment
Level: 9
Skill attributes: It can enchant weapons and arrows, increasing (230%x Intelligence) soul damage.
Consumes: 5 magic points
Cooldown: None
Level 3 Special Effect: The enchanted arrow will explode after hitting the enemy. It can cause (110%x intelligence) soul damage and the explosion range is 5x5x5 meters.
Level 9 Special Effect: Increases the chance of shield breaking by 10%
Saint Spirit Surprise Strike
Level: 9
Skill Attribute: After your arrow or blade hits your opponent, you can use Saint Spirit to cover your entire body and attack your opponents through space.
And case 290+ (210%x intelligence) physical damage.
Distance: Within 70 meters
Consumes: 50 magic points
Cooldown: 5 seconds
Level 3 Special Effect: After using Saint Spirit Surprise Strike, it will generate a shield with the same magic points that can last for 5 seconds.
Level 9 Special Effect: After using Saint Spirit Surprise Strike, your movement speed will increase by 20% for 20 seconds.
Ghost Arrow (new)
Level: 3
Skill Attribute: Use soul magic as arrows to shoot a ghost arrow that can penetrate armors, walls, trees, and other entities, and directly cause 180+ (180%x intelligence) damage to the enemy's body.
Level 3 Special Effect: If it hits the head, there will be a 10% chance for critical damage to double.
Cooldown: 60 seconds
Consumption: 100 magic points
William looked at his own attributes and skills, and could not help feeling grateful and said with tears streaming down his face, "This is the Legendary Boss, and it's the Legendary Boss with no updated equipment."
"I have to say." William slowly clenched his fist and looked at the sky. "I'm growing!"
William fixed his eyes on the special effect of a battle energy.
Special Effect: When you activate the battle energy shield, the special effect of secret book attributes x2 and increase speed of movement by 25% (new)
"This is the reason why middle-level professionals are powerful. As long as you activate battle energy shield, the special effect of the secret book attribute will double. When other special effects are added together, it is equivalent to the essence of the battle energy changing. However, a 25% increase in speed of movement is a little powerful, 10% more than a Grandmaster's secret book. It's a little over the top." William was overjoyed.
He glanced at the three new skills. "Thunder Slash is very strong. If I can wield all the blade energy in an instant and hit the target, it definitely will have a strong power.
"And the supplementary ability of the Hand of Soul can let me show a key move that can pull the enemy or make the enemy retreat with a punch. It has greatly increased my long-range threat.
"As for Ghost Arrow, its function is also very important. When I have the experience to raise it to full level, it can be regarded as a crazy skill. Its importance in penetrating through objects and hitting the enemy is huge and it's a good move for sneak attacks."
William deeply understood that in a safe situation, professionals often did not engage in battle energy attachment. If the Ghost Arrow was shot out and was a headshot, it would definitely cause fatal damage. Plus the 10% chance to double the critical damage, it was a killing move. The only problem was that across the wall… how could he shoot the head?
"The brain is good stuff and also the most deadly place in Gods. If the brain is not well protected, one will not be far from death."
The help from the Legendary secret book made him understand why it was so difficult to beat the top Legendary Boss of the previous life.
It was not just the bonus of bloodline. The key was that if a Legendary NPC had a Legendary secret book, it was really amazing. This was why all kinds of Bosses were split into level 3, level 6 and level 9. The key was whether there were matching secret books, equipment, skills and so on.
"As for the Blessing of the Holy Spirit, how many chances will there be for the birth of a Holy Spirit from my body to help me block damage and even fight back… What use do I have for him?" William glanced at his luck value. It was obvious that it was a waste.
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