I Play Yu-Gi-Oh! Card Game

Chapter 1327: Darkness Combo



"One Field Spell directly retrieves five traps?" Yusei was a little surprised.

Why does this field feel… so strong!

It seemed to be true only from the perspective of card advantage, because from this perspective, this was obviously a one-for-five. Only one card was needed to produce five cards out of nothing.

No, it's even more than that. Because the Field Spell "Darkness" he activated was not a one-time prop. As a Field Spell, its power was definitely not just retrieval. It must have other accompanying field effects.

In this way, the card's ability to earn cards was indeed as strong as a fake card.

The images of the five cards emerged one by one, covering the Nightshroud's back row. Seeing this scene, Jack, a former duel king who had experienced long-term heavy pit training, couldn't help but take a breath immediately.

Placing five pits in the backfield before the battle even starts?

Hiss~ So scary!

Based on Jack Atlas' experience of being pitted, this goat head must be a strong one!

Nightshroud calmly pointed to a card in his hand.

"I Normal Summon ‘Eidos the Underworld Squire'."

[Eidos the Underworld Squire, DEF 1000]

"Eidos the Underworld Squire's effect – If this card is Normal or Special Summoned: During my Main Phase this turn, I can Tribute Summon 1 monster, in addition to my Normal Summon/Set," Nightshroud continued, "I will release the ‘Eidos the Underworld Squire'! Tribute Summon!

Level 6, Darkness Bramble!"

Eidos disappeared from the field, replaced by a more grotesque monster. It was like a bush of thorns with many creepy eyes, as if it could see through everything.

[Darkness Bramble, ATK 2000]

"My turn is over."

"A high-level monster plus five set cards?" Jack looked solemn.

If he had faced such a start in the past, he might have laughed and said that this kind of crappy monster would be crushed by his very soul. But after being beaten by society's cruelness, Jack learned his lesson.

Now he could see that the real pressure did not come from the 2000 ATK monster on the opponent's field, but from the five backfield cards.

Yusei also realized this.

What kind of trap is hidden in the five set cards?

"My turn, draw!" It's Yusei's turn.

But no matter what the trap was, it would not disappear automatically if you didn't step on it, and you still couldn't hesitate when you should attack.

"I activate the Spell Card ‘Charge of the Light Brigade'. Send the top 3 cards of my Deck to the GY; add 1 Level 4 or lower ‘Lightsworn' monster from my Deck to my hand."

The three cards were sent to the graveyard one by one, and at the same time a card was automatically ejected from the deck.

"I added ‘Raiden, Hand of the Lightsworn' from the deck to my hand."

Brother Raiden, who worked overtime every day, came to the hand. Yusei continued: "Then activate the Spell Card ‘Take Over Five', and send the top five cards from the deck to the graveyard!" Р

Five cards were sent to the graveyard one by one, and Nightshroud said lightly: "Is this a deck strategy that focuses on stacking cards in the graveyard?"

A large number of cards were sent to the graveyard, and then one of them quickly popped out again.

"One of the cards just sent to the graveyard is ‘Wulf, Lightsworn Beast'." Yusei said, "When this card is sent from the deck to the graveyard, it can be Special Summoned from the graveyard!"

[Wulf, Lightsworn Beast, ATK 2100]

"Then I Normal Summon ‘Raiden, Hand of the Lightsworn'!"

[Raiden, Hand of the Lightsworn, ATK 1700]

"Tuner and non-Tuner… the preparations for Synchro Summoning are complete." Nightshroud said, "As expected of Yusei Fudo, you are as good at Synchro Summoning as the legend says, and is known as the strongest Synchro user of all time.

But it's not that easy!"

Nightshroud changed the subject.

"The five trap cards on the field covered by the Field Spell ‘Darkness' have a completely random order of cover, and even I, as the controller, cannot check it.

However, according to the special ability of ‘Darkness Bramble' on my field, once per turn, during either player's turn, I can look at all Set Spell/Trap Cards I control, ignoring the effects of ‘Darkness'!"

As the voice fell, Darkness Bramble's creepy eyes opened, and it seemed to replace Nightshroud's eyes and scanned the five covered cards on the field sharply.

"Confirm the position of the set cards?" Yusei narrowed his eyes, "So, this field, five set cards, and the summoned monster are all part of a complete tactical system?"

That was to say, although Nightshroud knew which five cards he set on the field, he did not know the specific position of each card. If he could not confirm the position, he could not be sure which card should be activated at each point in time.

In fact, although Mr. T, Nightshroud's henchman, didn't really follow the rules when playing cards, and likes to use tricks such as mental control during the game, Nightshroud himself was surprisingly abiding by the rules when playing cards.

As a world-destroying BOSS with such a high level of prestige, Nightshroud actually didn't look at the backcourt when the card effect said that he couldn't check the backcourt.

Unlike some of his predecessors, some like to use perspective to see the cards, some like to use telepathy to see the opponent's cards and tactical arrangements, and some directly remotely control the direction of dice and coins to win.

In contrast, when Nightshroud wanted to see his own face-down card, he specially printed a monster effect that could see the cards, instead of directly using some perspective-type superpowers to secretly see the cards. It can be said that he was a moral benchmark among Yu-Gi-Oh BOSSes.

Because "Darkness Bramble" was present, Nightshroud quickly confirmed the position of the five set cards and immediately chose to activate them.

"Open the set card: Trap Card ‘Zero'!

Open the set card again: Trap Card ‘Infinity'!"

"Zero" and "Infinity", these two traps were the core of Darkness's trap tactics.

"When Trap Card ‘Zero' and Trap Card ‘Infinity' are activated at the same time, all face-down traps between these two cards can be forced to activate."

The positions of traps are all random. Now there are two traps between "Zero" and "Infinity" on Nightshroud's field.

The two cards were immediately forced to flip over under the traction of "Zero" and "Infinity".

"The two cards between ‘Zero' and ‘Infinity' are Trap Card ‘Darkness 1' and Trap Card ‘Darkness 3'!"

Nightshroud began to explain.

"The effect of the Trap Card ‘Darkness 1'! If this is the first card activated when ‘Zero' and ‘Infinity' are activated, destroy 1 card the opponent controls.

After that, destroy 1 card the opponent controls for each face-up ‘Darkness' Continuous Trap Card activated after this card.

Because after ‘Darkness 1' was activated, ‘Darkness 3' on my field was also activated, so I can destroy two cards on your field!"

Nightshroud raised his withered fingers like a sharp blade.

"Therefore, I destroy ‘Raiden, Hand of the Lightsworn' and ‘Wulf, Lightsworn Beast' on your field!"

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