Chapter 24: Chapter 24: Temple of the Night, Nightmare Assassin
Chapter 24: Temple of the Night, Nightmare Assassin
"Mmm... mmm..."
Sini's soft moans filled the room, her body flushed, arching, and trembling uncontrollably.
Under John's relentless thrusts, she climaxed once again.
This time, it lasted over a minute before she finally stopped shaking, collapsing limply against John, motionless.
The continuous orgasms had taken their toll, and Sini passed out from sheer exhaustion.
John sighed helplessly, not entirely satisfied himself.
However, he knew that Sini had reached her limit and couldn't endure any more.
John's thoughts wandered to the Elven Saintess, Anna. He wondered if the two of them together could satisfy him.
Though the gods hadn't integrated into reality.
But they could still be together in the world of Gods.
...
The soft sound of breathing reached his ears.
Sini lay on John's shoulder, tears still glistening at the corners of her eyes, but a satisfied smile on her lips as she slept deeply.
John, not wanting to disturb her, gently lifted her hips and carefully withdrew from her. "Mmm..." Sini moaned softly in her sleep, her face briefly contorting in pain.
John gently picked her up and placed her on the bed, tucking her in.
He then returned to the bathroom for another cold shower to extinguish the lingering flames of desire.
Looking at the sleeping Sini, John felt wide awake.
"Forget it, I'll go back into the game," he decided, knowing that staying with Sini might lead to losing control again.
John entered the game pod and re-entered the world of Gods.
In a flash.
He was back amidst the ruins.
He continues his search for an assassin guild.
Finally, in a dilapidated building, he found a stone tablet with four large characters: Temple of the Night.
This was the only place he had found that resembled a location for assassin training.
Nearby stood a relatively intact statue.
Elf!
John was surprised. The sculpture before him was a female figure, slightly deteriorated but still showing the features of an elf.
However, the aura it emitted was completely different from that of the Elven Saintess Anna.
Dark and sinister.
This must be another race of elves, the dark elves.
Anna belonged to the nature elves.
Dark elves were more powerful; they revered strength and didn't hesitate to corrupt themselves with dark forces.
They were also cruel and bloodthirsty, enslaving other races to serve them.
Unfortunately, in this world, dark elves were nearly exterminated by the Dark Humans.
John touched the statue, feeling the magic flow, but there was no response.
It seemed different from the activation method of The Temple of Magic.
He switched to his dagger equipment, letting his power surge, and tried again.
This time, there was a reaction.
The statue was enveloped by a dark force, and the surrounding atmosphere filled with a killing intent.
[Temple of the Night trial triggered. Do you wish to enter?]
John was delighted and immediately chose to enter.
With a wave of spatial power, he vanished, reappearing in a dark, deep tunnel the next second.
[Trial content: Enter the Death Corridor. The further you progress, the richer the rewards.]
The message appeared, indicating that the assassin advancement trial was entirely different from the mage's.
"Death Corridor? Sounds dangerous," John murmured, unconcerned as he stepped into the deep tunnel.
Whoosh!
Suddenly, a cold glint flashed, and a dark shadow rushed at him.
It was an assassin puppet, but its level and attributes were not visible.
John didn't dare be careless. He switched to his staff, launching a large fireball.
Boom!
A loud explosion ensued, and the assassin puppet was blasted apart, instantly killed.
John sighed in relief. This newly appeared assassin puppet had only the strength of a 10th- level first-tier entity and posed no threat to him.
Continue!
He hurled a giant fireball into the depths of the tunnel.
Seeing the interior, his scalp tingled.
The tunnel's sides were lined with countless assassin puppets, standing like statues.
These beings didn't attack unless approached, activating only upon proximity.
"Now I get it!" John realized.
This was a trial designed for assassins.
Assassin had no long-range attack capabilities and could only engage in close combat.
However, John was a unique case; he had two professions.
His mage skills allowed him to attack from a distance, enabling him to pass the trial
unscathed.
"This means I can easily reach the end of the tunnel!" John was excited.
As a first-tier Wrath of the Gods mage, his mental attribute had reached 778 points, dealing
terrifying damage.
Even in a fair fight, he wouldn't fear these assassin puppets.
John, not playing by the rules, began his magical assault on the statue-like trial puppets.
Boom!
A rain of fire covered the entire tunnel.
Notifications kept flashing.
[Assassin puppet killed. Plunder talent activated. Strength +1.]
[Assassin puppet killed. Plunder talent activated. Agility +1.]
...
The flames dissipated, and John had no idea how many puppets he had slain.
In just a short time, he had increased his strength by 24 points, agility by 17 points, and critical hit chance by 1 point.
John continued advancing, approaching more assassin puppets. Once his skills cooled down,
he unleashed another Rain of Fire.
[Assassin puppet killed. Plunder talent activated. Critical hit +1."]
[Assassin puppet killed. Plunder talent activated. Strength +1."]
...
The notifications kept flashing.
John slaughtered his way through, and as the number of trial puppets in the tunnel decreased, their strength increased. Consequently, the attributes he plundered became more substantial.
In this brief period, he gained an additional 117 points of strength, 75 points of agility, 3 points of critical hit chance, and one basic assassin skill: Pierce.
Gradually, the surrounding assassin puppets could no longer be taken down with a single Fire
Rain.
John used other magical skills to attack, but they posed no threat to him.
In the distance, a faint light flickered, indicating the end of the tunnel was near.
John quickened his pace and intensified his skill releases.
The assassin advancement trial was proving far easier to pass than the mage advancement
trial.
At the end of the tunnel, a few scattered trial puppets remained, their strength reaching first-
tier epic quality.
John continued his relentless long-range magical bombardment, quickly depleting his supply
of Magic Poison.
Finally, the last trial puppet was destroyed.
[Epic Assassin Puppet killed. Plunder talent activated. Obtained B-grade Physical Damage
Talent.]
[B-grade Physical Damage Talent: Increases physical damage by 50%.]
John received another notification, indicating he had Plundered a B-grade physical damage
talent.
With a 50% increase in physical damage, his physical attacks now surpassed his magical
attacks.
[Death Corridor trial completed. You have received the blessing of the Temple of the Night: Strength +70, Agility +30.]
[You have advanced to the hidden class: First-tier Nightmare Assassin.]
[Nightmare Assassin: Hidden class, Physical Critical Hit +10, each level grants an additional 3
points of strength, 2 points of agility.]
[You have learned the initial assassin skills: Death Whirlwind, Shadow Strike.]
The notifications flashed as John advanced to the hidden class, Nightmare Assassin. This class provided an additional 10 points of physical critical hit chance and granted 3 extra
points of strength and 2 points of agility with each level up.
The attribute increase was even slightly higher than that of the Wrath of the Gods mage,
although it did not include additional skill points.
Additionally, advancing to Nightmare Assassin granted him two powerful initial skills: Death
Whirlwind and Shadow Strike.
John, having no extra skill points at the moment, decided not to upgrade these skills for the
time being.
"It's time to level up." John opened his attribute panel to check his experience points.
Over the past few days, he had accumulated more than 370,000 experience points.
John immediately chose to level up.
[You have leveled up. Spirit +4, Strength +3, Agility +2, Free Attribute Points +8, Skill Points
+2.]
After reaching the first tier of his profession, each level up grants 8 free attribute points and 1
skill point.
With his Wrath of the Gods Mage and Nightmare Assassin professions, John received additional bonuses: 4 points in spirit, 3 points in strength, 2 points in agility, and 1 skill point.
This means that leveling up once for John was equivalent to two levels for others.
John continued to level up.
[You have leveled up. Spirit +4, Strength +3, Agility +2, Free Attribute Points +8, Skill Points
+2.]
...
The notifications kept flashing. John leveled up continuously until he reached level 29, where
his experience points were insufficient to continue.
He was just over 7,000 experience points away from reaching level 30.
At level 30, he could undergo his second profession advancement.
It had only been a few minutes since John completed his first-tier profession advancement.
Reaching level 29 had granted John an additional 152 free attribute points and 38 skill points.
This time, he decided not to put all the points into spirit but to distribute them evenly among strength, spirit, and agility.
These three attributes greatly enhanced his professions. With 38 skill points available, John prioritized upgrading his mage skills.
He then reviewed his current attributes...
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