Chapter 212: My Wizard Class
We all ponder on her statement, but it's my beautiful tantrum thrower who speaks up once again. "Hmm… Wizard is one of the few placeholder classes like Warrior, which means it's supposed to let its holders experiment before forcing them to choose a path. However, all Wizards are supposed to be people who ingested the elixir as young kids.
If we assume that the potion somehow analyzed your personality, ideal fighting style, and future prospects it isn't impossible that it forcibly skipped the experimenting phase and instead chose the one that fit you the most.
It most likely understood that you are a selfless person who doesn't care about fame and instead wishes to elevate those that you care about, or something along these lines, hence you became an enchanter, also known as a supporter or buffer.
When this big oaf whose lap you sit in so comfortably like it's your new favorite chair drinks it, I bet my life that he will get some selfish class that will let him deal tons of damage to his enemies instead of helping his allies so that he can look like the main character of the imaginary novel he writes about himself in his head."
'Interesting theory.' I say inwardly, completely ignoring her jab.
I'm not a selfish person at all.
My eyes shift to the alchemical desk where two delicate looking elixirs are sitting. "Blossom, bring me one of those." I instruct.
It's time, finally. What I've been waiting for since I first played Eld*r Scrolls on my father's horrible office computer when I was a mumbling little snot nosed brat.
"Quinlan, please let's think about it more!" Aurora protests. "I wouldn't be able to live with myself if you got killed because of my elixir!" She declares while shifting in my lap in a way that lets our chests meet as she wraps her legs around my hips and hugs my back with her arms while looking up towards my face, staring into my eyes pleadingly.
I kiss the top of her beautiful, lush platinum hair. She's quickly endearing herself into my heart, so much so that now I'm starting to get anxious regarding her choice. Well, based on her proximity and antics I would say that my chances are rather good.
Ayame replies in my stead. "I mean absolutely no offense when I say this, but if you survived it, do you think this primordial cheater with over 700 HP will really die? I'm not concerned at all, in fact I bet he will be fine after a few hours of slight discomfort."
"Blossom is still worried!" My adorable dog-kin yelps.
I chuckle jovially, "then, my two kindhearted girls, you can nurse me back to health afterwards while my little grumpy can continue her bitching session to her heart's content."
""Okay!"" They shout in unison, visibly excited at the prospect.
"Hmph!" Ayame snorts and refuses to meet my gaze.
Without further ado I snatch the vial out of my worried dog-kin's hands and chug it down in a single gulp.
I grit my teeth, ready to face the onslaught of pain I know is about to assault me. Skin blight, exhaustion, popping veins…
Hmm? Why do I feel nothing at all?
[You unlocked the Epic rarity class Elemental Sovereign.]
?!
That's it?
Where's my pain, the big hurdle I have to overcome to earn such an awesome sounding class?!
And it's an epic rank one at that!
[Elemental Sovereign]
[Rarity: Epic]
[Effect: 25% Magic, 50% MP]
Hmm, the stat boost is just a shittier version of my Primordial Villain, which seems to be the king of stats. It is a Unique class made specially for yours truly, after all. I rush to read its description.
[Description: The Elemental Sovereign is a being born to dominate the very forces of nature itself. As a master of all elements, they do not bend to the whims of any single force- they conquer them all. Their ultimate potential lies in the unification of every elemental power, wielded with absolute mastery. However, every journey begins with a foundation.
To ascend to their true form, the Elemental Sovereign must first harness the raw and primal forces of Fire, Water, Wind, and Earth. Only by mastering the core elements can they begin to unlock their full destructive and creative potential.]
I was told that Wizards tend to choose one or two elements at most and focus on unlocking those spells instead of dipping their toes in all elements, and then promoting to a class that specializes in said element, such as Tempest for wind enthusiasts.
After all, we all only have a limited amount of Skill Points to spend on unlocking spells, so it's better to get proficient in a few elements than be a mediocre jack-of-all-trades in all.
Despite me having an 'all-elemental' class, even I will have to make concessions.
While thinking this, I check the base skill that comes with the class.
[Innate skill: Bundle Unlock]
[Bundle Unlock: unlocking all sorts of elemental spells is impossible to a satisfying degree, thus Elemental Sovereigns enjoy bundle sales. Each element has three bundles; basic, intermediate, advanced. Each bundle consists of 4 spells of its element and difficulty of mastery.
Nevermind then. No concessions to be made here.
I check the unlockables. I can only unlock basic bundles, each costing 4 points. The intermediate ones require Elemental Sovereign to be level 25, and also 'mastery over the basic spells', which is very vague.
Anyhow, I unlocked all four, leaving me with 3 points.
Here are the spells and their summarized descriptions:
Water:
- Aqua Bolt: A fast-moving stream of water that can pierce through enemies.
- Water Shield: A barrier of swirling water that deflects projectiles and dampens physical attacks.
- Bubble Snare: Traps enemies in floating bubbles, immobilizing them temporarily.
- Tidal Wave: Summons a small wave that crashes into enemies, pushing them back and dealing water damage.
Fire:
- Fireball: A basic, explosive sphere of flame that ignites upon impact.
- Flame Cloak: Surrounds the caster in a fiery aura, damaging nearby enemies.
- Burning Hands: Unleashes a cone of fire from the caster's hands, engulfing anything in front of them.
- Inferno Blast: A powerful burst of fire that explodes, scorching everything within range.
Wind:
- Gust: A blast of wind that pushes back enemies and disrupts their movement.
- Air Slash: Razor-sharp wind blades cut through the air, striking foes from a distance.
- Cyclone: Summons a small whirlwind that pulls enemies in and disorients them.
- Wind Step: Grants increased speed and agility, allowing the caster to dash through the air for a brief time.
Earth:
- Rock Spike: Summons sharp stone pillars from the ground to impale enemies.
- Earth Armor: Encases the caster in protective rock, reducing incoming damage.
- Quake Stomp: Slams the ground, creating tremors that knock enemies off balance.
- Boulder Throw: Hurls a massive boulder at enemies, crushing anything in its path.
I can't believe that I have gotten all these amazing spells for only 16 points… I've gone from being a [Power Strike] one trick pony to all of a sudden having so many options to choose from, and for so cheap at that… I glance towards Ayame, already chuckling wryly at imagining her reaction.
She was completely right, I got a hedonistic class. Not a single supportive spell in sight. Seems like the elixir isn't as good at reading a person as I hoped. This can only be a mistake.
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