Chapter 56: Family-Style Player 2
So, family-style players usually buy pieces of land to build houses that serve as the main anchor point for family members to come and go.
This place is usually the most heavily guarded area in that town or city, depending on their standings in the world.
It is typically guarded by someone of Grand Elder level, who is usually the strongest or second strongest person, depending on the family dynamics.
These Grand Elders are usually the middle to top dignitaries of an Empire-level force if they are subdued, or else they have their own Empire, but the level of it is not high.
Finally, there are the top-level families. These families are created using tokens of Galaxy, Universal, and Mythical rank.
They are usually the leaders of the world and make decisions that can affect the whole world.
This is why tokens of these ranks are hard to find and are only available after a world has been upgraded to a high-level world.
Even then, they are hard to find, especially the Mythical Rank tokens, as they can determine who controls the world.
Similarly, the top-level tokens have the five basic elements and time and space laws fully loaded.
In addition, these tokens also have some special laws that are not found in any of the other lower-level tokens.
These special laws are part of the main seven elements but are more powerful, like the snow-type law, which is used by cultivators who practice snow-style cultivation and combat methods.
This also leads families of these ranks to focus on these special laws as they are much more powerful than the basic five elements.
However, every token has different laws, with some of them having more than one, but they are rare.
Players cannot figure out what laws the tokens have until they use them and then communicate with the family stele to know the details.
Yes, family steles are sentient. In medium-level and above-ranked tokens, the sentient beings are called Family Guardians.
The Guardians are usually the caretakers of the family territory and are typically invincible in the specified area.
But they are not invincible to the family head and could even be said to be as weak as a fish out of water when facing the family head of any generation.
This was the rule set by the Supreme Will, as it did not want the Guardians to become hostile towards the family they were supposed to protect and either destroy the family or control them.
But this is only a worry for top-level families and above, as Guardians draw power from the family stele which means that these Guardians have enough talent to become a genius.
However, the Supreme Will also corrected this by making the first owner who created the family activate the Guardians after they used the tokens.
And after they are activated, they are then asked to be customized by the same owner so they can specify what they want the Guardian to do.
But it is not like there are no other options, such as using the basic settings set by the World's Will or bringing in a soul and then fusing with the Guardian sphere, which is the form it begins with.
But this only works for high-level families and above. As for middle-level families? The Guardian is similar to an unconscious AI that follows the orders of the family head.
This is the reason why middle-level family tokens and above are so sought after and are considered one of the mainstays for empire-level forces.
As for what empire-level forces are? They are family-style players who also use an Empire Creation token to create an empire.
This does not mean that they are not Family-style players, but instead, these players have branched out.
For Family-style players, there are three branch options: the Empire-style player, the Sect-style player, and finally, a Chamber of Commerce-style player.
Each branch has different advantages and disadvantages, but the biggest reason is that the families who have created them do not have enough manpower to effectively utilize the territory the family owns.
The biggest difference is that only High-level and above families have the power and territory to create these kinds of forces.
However, they will only do this if there is no family higher than them as doing so limits their future since the amount of time and resources it takes to create a force like this is astronomical.
Instead, High-level forces usually pledge themselves to a top-level family who have enough resources and manpower to fully fund these kinds of power without affecting their future.
But this is not a luxury for the world Xu Qianghua is in, as the highest family this world had in his life was a high-level family who only had enough resources to control an Elementary-level Empire.
Empires, Sects, and the Chamber of Commerce are divided into stages such as the Elementary, Intermediate, and Advanced stages.
There are more stages, but Xu Qianghua is not sure what they are called. However, each stage has requirements before they are fully qualified.
The elementary stage is the first stage as it only needs a token. However, the next stages need players to complete requirements before they upgrade.
But Xu Qianghua does not know the requirements as different ranks have different requirements.
And Xu Qianghua, who has a Chaos-level token, is an outlier as these kinds of tokens are the rarest type of tokens in the void as they are the most powerful.
This is because the materials used to make these tokens are the most powerful and rarest type, which is why these kinds of tokens are never in any category and instead are on their own level.
So right now Xu Qianghua can practically control more than one sector due to the Chaos-level token as the laws in the token are abundant enough to make the semi-conscious laws give his family the highest attention.
This will lead to his family having the highest level of talent who will later become one of the support pillars of his family.
He is also able to support all of the branches as he has enough manpower due to all the Family cards he received from the system and also including the ones he will buy from the game mall.
As for the adventurer-style player, they do not have many branches that will grant them a huge force unless they use a Family token or one of the other tokens, which will remove their adventurer status.
Adventurers are usually free-spirited, leading them to be by themselves or with a few companions, forming a party of sorts.
However, they are instead under the jurisdiction of the Adventurers Guild, which has branches all around the world.
This guild is controlled by the World's Will, which gives adventurer-style players missions that can be exchanged for resources needed to either cultivate or upgrade their armaments.
The missions themselves come from either the family-style player who controls that part of the territory as adventurer-style players are cheap to employ.
This chapter upload first at NovelBin.Com