Your San Value is Zero

Chapter 262: southern gravedigger



After Shirley conveyed the task content to the two, she went to find other players.

[Seven-blade Royal Soul] and [Pickup Soldier] combined.

They all feel that this task process will be very long, and the rewards are not rich enough.

It will greatly slow down their progress in exploring the ruins of Whale Country.

Although the gold in the offshore area has been mined now, the reserves in the depths are dozens of times what has been mined at this stage after detection by players.

The gold in this area is at least enough for players to mine for a long time.

On the second day after entering the deep sea area for excavation, the player team had an accident.

Although there are aquatic monsters in the shallow sea, they are small enough for players to deal with.

The monsters in the deep sea area are not so easy to deal with.

The players who go down to collect do not have land combat and physical advantages, and even if they are similar in strength, they may not be able to win.

Collecting gold fell into a bottleneck for a while, and a large number of players gave up collecting and began to look for other things to do.

Shirley took the opportunity to spread the quest to a large number of players.

But after measuring the distance, most people are not interested in this task.

Now the laying of the teleportation altar is basically contracted by the Grand Council.

The farthest point to the east has just stepped out of the Eastern Province, and there is still a large province between the Kingdom of Fredner.

And it will be destroyed by bandits and robbers passing by from time to time.

This has become the biggest obstacle to the deployment of the transmission network at this stage.

[Wind of Winter] It was proposed to build a safe house for the teleportation altar, and dig holes in the mountain or underground to erect the altar.

As a result, a landslide occurred when digging a mountain. Not only people were killed, but materials were also buried.

Another time, he successfully dug an area underground and built an altar.

But the internal space is limited, and if there are too many players teleported, everyone will be stuck inside.

The players who continued to teleport in the rear didn't understand the situation, and continued to teleport to this side, eventually crushing the teleportation altar that had just been repaired a few days ago.

At that time, [Wind of Winter] was in full swing, and no one dared to speak of him. Now that the wall is falling and everyone is pushing, the dark history of the past has been uncovered one by one.

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[Orphan in the Twist City] At most, it was a thorn in the hearts of the players. The players who joined later had no dealings with him, and basically had no ill feeling towards him.

But [Wind of Winter] is different. As an anchor, it is already highly eye-catching, but it also exploits the resources of colleagues and gets guild benefits for nothing.

He is also arrogant and domineering, offending other guilds and offending friends in the live broadcast room not once or twice.

After being liquidated, [Wind of Winter] could hardly find any teammates.

Originally, he planned to abandon the pit and stop playing, but the live broadcast company contacted him and asked him to do the live broadcast every day according to the contract.

Now the [Wind of Winter] live broadcast room is the blaster for players.

As long as he goes out to fight monsters and enters an area with a safety degree below 7, a large number of players will come to chase him down.

[Wind of Winter] According to the contract, you can't hang up in the city, and you can't go out to fight monsters. You can only soak in bloodline tasks every day to earn your contribution.

Players can't block him from outside, so they can only enter the shackle area to snipe him.

In the first period of time, [Wind of Winter] could only be beaten passively.

When he was the hunter, the hunters of the same team stood by and watched the show, while the escapees used various props to disgust him, making it difficult for him to even move.

When he was an escapee, the escapees from the same team gave the hunter a crazy burst, and the two hunters chased and intercepted him, using various methods to scare him.

Due to the contract, [Wind of Winter] can only hold his nose and go online every day to be disgusted.

After several weeks of high-intensity training, [Wind of Winter] was able to draw almost all maps of the Earth Shackle area with his eyes closed.

When Du Wei noticed him, he was already able to drive his opponents away, whether as a hunter or an escapee.

Even if you are betrayed by your teammates, you can calmly suppress your opponents.

But the problem is that because this task mechanism can no longer scare him, there is basically no benefit when he is an escapee in [Wind of Winter].

At the beginning, the work of building the ground shackle was entrusted to Shirley. She discovered this problem when she came to maintain it.

According to Du Wei's request, it was to scare as many members of the Prell family as possible, so as to hone their spiritual will.

Xue Li observed the action mode of [Wind of Winter] for a while, and after understanding the problem, she checked the ground shackle and made up for it.

Now several ground-shackle areas are no longer fixed modules, Shirley has applied illusions to them, and the geographical conditions and structures are subject to change at any time.

Noticing the change, [Wind of Winter] is no longer irritable and loses his temper. He has been targeted by too many things recently, and his sharp-edged character has been sharpened and rounded.

Things around Victor County that Shirley took over are handled very well, but the door of truth that pushes players to the Kingdom of Friedenel has not been effective for a long time.

Only [Pei Ye] headed towards that end.

[Palumdo], who opened up wasteland to the south, encountered [Orphan in the Fog Although he has fast legs, he couldn't outrun the ghoul team of [Orphan].

Fortunately, before being sent back, [Palumdo] found a teleportation altar built by [Orphan].

He was killed after being bound, and [Palumdo] sold the information of [Orphan] to the commission after returning to the city.

[Orphan in the Twist] In the southern part of the Kingdom of Hollywater, the wind and the rain, excavation of various cemeteries, and then lead the ghouls to harass the nearby villages and towns, causing the people there to have no peace.

The locals called him the grave-digger Earth Dragon Driver, and offered a huge bounty for the head of the Orphan.

Many adventure groups came upon hearing the news, and some of them were far stronger than [Orphans], but the problem was that the players couldn't be killed, and now even "Called Daddy" had an immortal body.

Every time an adventure group claims to have wiped out the [Orphan], it can only be exchanged for a moment of peace.

After the players got the news, they were moved by the reward offered by the southern town.

What the adventure group can't solve, they can.

As long as all the altars built by [Orphan] are demolished, and then he is killed, and when he is resurrected from the birth point, he is **** to restrict his freedom, and the problem will be solved.

[Orphans] Seeing the discussions of players on the game forum, they did not leave any chance for those players to catch themselves, and directly led the army of ghouls and his ground dragon "Calling Papa" to the Warcraft Territory deep in the south go.

The sudden appearance of a large number of members of the Prior family in the southern town caused a new disturbance.

Everyone claimed that they came to sanction the gravediggers, which aroused the attention of the local people a little.

But no one thought they could do what those powerful adventure groups couldn't do.

Until the locals were surprised to find that since the arrival of the members of the Prior family, the gravediggers have really stopped appearing.

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